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Enterprise in Perspective

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Stepping into Atos / Eviden meant designing at a different scale. Government services, enterprise platforms, and institutional products brought together thousands of users, intricate workflows, strict requirements, and little room for ambiguity.

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The work went beyond individual screens, shaping information architecture, workflows, and interface systems across entire digital ecosystems. Working alongside product, technology, and client teams, these foundations became scalable experiences built around real operational needs.

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A deep dive into enterprise product design, where every decision has to work within a much bigger picture.

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Hold on! It's A Cool Ride

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FOLLOW MY THREAD •
PROJECTS SHAPED ALONG THE WAY +
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The journey into enterprise design began with an unexpected first challenge: an AR-based 3D simulation environment for employee training. Far from a conventional interface, it opened the door to exploring interaction in an entirely different dimension.

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From there came proof of concepts, pre-sales experiences, visual design, and video, moving fluidly between product thinking, experimentation, and visual storytelling.

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Much of this work was developed under NDA, reflecting the confidential nature of these engagements. Together, these projects created room to explore what happens when design moves beyond the screen.

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Psych! I am a Designer

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Designer

@ Atos & Eviden (an Atos business)

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DSCP - Digital Sovereign Cloud Platform

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DEFRA - Governmental Systems

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Network Rail - 3D Digital Applications

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Built on Creativity

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Good design rarely arrives fully formed. Somewhere between the first idea and the final direction, there are usually a lot of what ifs, wrong turns, happy accidents, and things that probably looked better in theory.

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Over the years, curiosity led to trying a little bit of everything: different visual styles, interaction patterns, interfaces, technologies, formats, and entirely new ways of approaching a problem.

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Not every experiment made it to the finish line. That was never really the point. The value was in testing, learning, pushing boundaries, and finding the unexpected.

Here are a few of those experiments.

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A diverse mix of visual design, branding, digital products, UI/UX, and interface design, shaped through both full-time roles and freelance projects across different industries and creative challenges.

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The work ranged from visual identities and communication to websites, digital products, and interface systems, building a strong understanding of how visual language and digital experiences come together.

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Over time, the focus naturally moved deeper into UI/UX and product design, bringing together visual craft, interaction, structure, and user thinking to create digital experiences that feel both engaging and intuitive.

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LOOK BEYOND •
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© 2026 All right reserved by Cezar-Gabriel Codreanu (CezarGC)

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