

My work focused on redesigning the Roles and Permissions experience across the interaction layer. I mapped user journeys and permission flows to identify friction and unclear relationships, then developed wireframes and high-fidelity Figma prototypes. User research and structured feedback helped test and refine the proposed interactions.
A key focus was making role definitions, access scopes, and responsibility boundaries easier to understand without exposing unnecessary system complexity. I collaborated with Business Analysts, Content Designers, developers, and other designers to align interaction logic, terminology, and implementation while maintaining consistency with government standards and accessibility requirements.
FOCUS:
Interaction design | Regulated access systems | Roles & permissions | Permission model clarity | Accessibility | Structured user flows | Government service design
Delivery is Contextual
The project brought together multiple agile design and development streams across distributed teams. My work needed to stay connected to shared patterns, dependencies, and related areas of the platform, ensuring the Roles and Permissions experience worked within the broader system.
I worked closely with Interaction Designers, Business Analysts, Content Designers, developers, and Scrum Masters through sprint ceremonies, refinement sessions, and cross-team reviews. These sessions helped challenge and validate decisions, resolve dependencies, and keep connected experiences coherent.
Figma was the main space for exploring and communicating the work, from early flows and wireframes to high-fidelity prototypes. Jira and Confluence supported documentation and delivery, while Microsoft Teams enabled ongoing collaboration and stakeholder communication.
As a government platform, the work also had to operate within established standards and technical constraints. Interaction patterns were aligned with the Government Design System and accessibility expectations, while collaboration with content, business, and development teams helped keep designs practical for implementation.



The following key decisions helped establish a clearer and more transparent approach to access management:
Simplified multi-layered permissions into clearer, step-based flows
Clarified roles, access scopes, and responsibility boundaries
Structured interactions around the relationships between roles and permissions
Ensured interface patterns aligned with the existing Government Design System
Embedded accessibility throughout the interaction design process
Strengthened prototypes and documentation to support cross-functional delivery

Constraints and Order
The work helped establish a more structured approach to Roles and Permissions, with clearer interaction patterns for communicating access levels, responsibilities, and permission boundaries across the platform.
The redesigned flows and prototypes explored ways to improve transparency while preserving the governance logic behind the system. The work remained aligned with the Government Design System, accessibility expectations, and wider technical and regulatory constraints.
The resulting prototypes, interaction flows, and documentation provided a shared reference for design, business, content, and development teams. This made complex interaction logic easier to review, discuss, and refine across the different project streams.
Rather than presenting a final solution, the work established a clearer direction for the Roles and Permissions experience. It showed how interaction design could bring structure to a complex access model while working within the realities of a large government delivery environment.


© 2026 All right reserved by Cezar-Gabriel Codreanu (CezarGC)





The DEFRA Regulated Access Platform was part of a broader government digital ecosystem supporting regulated companies operating within environmental and rural affairs frameworks. The platform enabled structured interaction between external organisations and government authorities, supporting compliance-related processes, submissions, and operational responsibilities.
Within this environment, Roles and Permissions was a critical part of the experience. It governed how organisations structured internal access, delegated responsibilities, and controlled workflow actions across the platform.
COMPANY:
Atos/Eviden
ROLE:
Interaction Designer
TIMELINE:
Feb 2025 - Sep 2025
TOOLS USED:
Figma, FigJam, Figma AI, Government Design System (GDS), Atlassian (Jira/Confluence), Microsoft Teams

Make Access Transparent
The challenge was not simply to make Roles and Permissions easier to use. Users needed to understand who could do what and within which boundaries, while the experience still reflected the complexity and governance requirements of a regulated environment.
The existing experience created ambiguity around access levels, role structures, and responsibility boundaries. For users within regulated organisations, this increased cognitive load and made permission-related workflows harder to navigate and understand with confidence.
The redesign focused on simplifying the interaction without removing the underlying permission model. Users needed clearer pathways through complex configurations, while administrators needed greater transparency when managing roles, permissions, and access across the platform.
Rather than hiding complexity, the goal was to give it structure. Clearer hierarchy, deliberate interaction patterns, and better communication of access scopes helped connect roles, permissions, and responsibilities while aligning with GDS principles, accessibility requirements, and the wider platform architecture.

