ATOS & EVIDEN - Government & Enterprise Digital Platforms
ROLE
Creative Designer - UX/UI & Digital Systems
CONTEXT
During my time at Atos / Eviden, I contributed to the design and refinement of large-scale government and enterprise digital platforms delivered for institutional and public-sector clients.
These engagements involved complex, regulation-driven systems supporting structured workflows, service operations, and high-volume user interactions. The environments required precision, compliance awareness, and scalable design solutions capable of evolving alongside institutional requirements.
In parallel with production systems, I contributed to innovation-focused initiatives, including UI/UX design for a 3D simulation environment developed to support employee training within an enterprise context. This work required adapting interaction patterns and interface logic to a spatial environment, translating operational workflows into immersive and intuitive user experiences.
Across projects, my role focused on improving information architecture, workflow clarity, and interface consistency within multi-module platforms. Working closely with product stakeholders, technical teams, and client representatives, I translated complex operational requirements into structured digital systems suitable for enterprise-scale deployment.
I also supported proof-of-concept initiatives and exploratory design efforts aimed at validating new concepts and strengthening pre-sales demonstrations. In addition, I contributed to internal marketing and communication initiatives through visual design and video production, ensuring professional and consistent presentation across both client-facing and internal contexts.
Certain detailed system data and metrics remain confidential; however, the scope and responsibilities reflect enterprise-level UX, system design, and innovation practice.


DSPC - Digital Sovereign Cloud Platform
ROLE
Lead UI/UX Designer
CONTEXT
Within Atos / Eviden, I led the UI/UX definition of an internal Digital Sovereign Cloud Platform (DSPC) initiative aimed at establishing a secure, enterprise-grade cloud environment aligned with sovereignty and compliance requirements. The platform was envisioned as a modular infrastructure solution supporting tenant management, service configuration, governance controls, and operational visibility within a regulated cloud ecosystem.
The project began at concept stage, requiring foundational product thinking and interface architecture before engineering implementation could scale. With no existing UX framework in place, the objective was to define the structural backbone of the platform and translate strategic infrastructure goals into a coherent, scalable user experience.
CHALLENGE
Designing a sovereign cloud management platform from the ground up introduced significant architectural complexity. The system needed to support multi-tenant environments, tenant switching, infrastructure dashboards, and governance-aware workflows while maintaining clarity for enterprise administrators operating within compliance-driven constraints.
The challenge was to structure technically sophisticated infrastructure interactions into intuitive administrative experiences without oversimplifying critical controls. Particular attention was required to ensure that tenant boundaries, access visibility, and operational monitoring remained transparent and logically structured across the system.
Additionally, as the platform was in early-stage definition, the UX direction needed to provide enough depth and clarity to guide product and engineering decisions while remaining flexible for iterative expansion.
FOCUS
Cloud infrastructure UX, multi-tenant system design, dashboard architecture, governance-aware workflows, scalable design system foundations.
TIMELINE
Aug 2025 - Mar 2026
RESPONSABILITIES
I led the end-to-end UX definition of the DSPC platform, establishing the information architecture, interaction models, and modular UI framework from concept stage through high-fidelity prototyping.
My work included designing administrative dashboards, defining tenant-switching mechanisms, and structuring early role hierarchy concepts to support future access governance expansion. I mapped infrastructure workflows into clear user journeys and developed interactive Figma prototypes that articulated system behavior across modules.
In addition, I laid the groundwork for a scalable design system to ensure consistency across dashboards, navigation structures, and governance interfaces. The prototype suite became a strategic reference artifact used by product managers, developers, and business stakeholders to align on platform direction and technical feasibility.
COLABORATION & WORKFLOW
The project operated within a cross-functional environment involving product managers, cloud engineers, and business stakeholders. Although the initiative included additional design support, I led the UX direction and execution from concept through high-fidelity prototyping, ensuring continuity and architectural coherence across modules.
Regular alignment sessions were conducted with product and technical teams to validate infrastructure workflows and governance requirements. Iterative reviews ensured that dashboard structures, tenant-switching logic, and emerging role hierarchy concepts remained technically feasible while aligned with strategic objectives.
Figma served as the central collaboration and prototyping environment, enabling structured communication of system logic, interaction flows, and modular component behavior to engineering and business teams.
TOOLS USED
Figma, Government Design System (GDS), Atlassian (Jira/Confluence), Microsoft Teams

KEY DECISIONS
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Defined a modular dashboard architecture to support scalable cloud service management
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Introduced structured tenant-switching logic to clearly separate multi-tenant operational boundaries\
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Established early role hierarchy concepts to prepare for governance-aware access control expansion
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Prioritized transparency in system state and infrastructure visibility to support enterprise administrator decision-making
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Designed reusable interface patterns to support future module expansion without structural redesign
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Balanced technical flexibility with usability clarity in early-stage product definition
OUTCOME
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Delivered a comprehensive high-fidelity prototype suite defining the platform’s foundational UX architecture
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Provided product and engineering teams with a clear interaction framework to guide technical planning
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Established scalable design foundations supporting future governance and infrastructure expansion
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Positioned the DSPC initiative with a cohesive and enterprise-ready user experience vision

DEFRA - Regulated Access Platform (Roles & Permissions Redesign)
ROLE
Interaction Designer
CONTEXT
Under Atos / Eviden, I worked as an Interaction Designer on a government platform delivered for DEFRA (Department for Environment, Food & Rural Affairs). The system supported regulated companies operating within environmental and rural affairs frameworks, enabling structured interaction between external organizations and government authorities.
The platform formed part of a broader digital ecosystem designed to manage compliance-related processes, submissions, and operational responsibilities. Within this environment, the Roles and Permissions feature was a critical component, governing how organizations structured internal access, delegated responsibilities, and controlled workflow actions across the system.
Given the regulatory nature of the platform, clarity and accuracy were essential. The redesign needed to align with established government digital standards, accessibility requirements, and a pre-existing design system, while operating within strict governance and policy constraints. Participation in the project required security clearance, reflecting the regulated and high-trust environment in which the system was developed.
CHALLENGE
The existing Roles and Permissions experience was complex, difficult to navigate, and prone to ambiguity in how access levels were structured and communicated. Users needed to clearly understand their responsibilities and limitations within the system, while administrators required a scalable and transparent way to manage role configurations.
The challenge involved simplifying interaction flows without compromising the underlying logic of a multi-layered permission model. The solution needed to reduce cognitive load, improve clarity, and align with strict accessibility and government design standards, all within an established technical and policy framework.
FOCUS
Interaction design, regulated access systems, permission model clarity, accessibility compliance (GDS standards), structured user flows.
TIMELINE
Feb 2025 - Sep 2025
RESPONSABILITIES
I was responsible for redesigning and refining the Roles and Permissions experience to improve clarity, consistency, and accessibility within a regulated B2G environment. The objective was to simplify complex access structures while preserving compliance logic and governance requirements.
My work included designing user flows, wireframes, and high-fidelity prototypes in Figma to demonstrate clearer interaction pathways and improved system transparency. I participated in user research sessions to identify pain points in role management workflows and iteratively validated design improvements through structured feedback cycles.
Close collaboration with Business Analysts, Content Designers, and cross-functional teams ensured that interaction logic, terminology, and content aligned with regulatory standards and government digital guidelines. Particular emphasis was placed on accessibility, ensuring the redesigned experience met public sector compliance requirements while improving usability for enterprise users.
COLABORATION & WORKFLOW
The project was delivered within a multi-team agile environment involving several parallel design and development streams. I collaborated closely with interaction designers, developers, Business Analysts, Content Designers, and scrum masters across distributed teams to ensure alignment within the broader platform ecosystem.
Work was coordinated through structured sprint ceremonies, refinement sessions, and regular cross-team reviews to maintain consistency across shared components and feature sets. Microsoft Teams supported daily communication and stakeholder alignment, while Atlassian tools (Jira and Confluence) were used to track progress, document decisions, and manage iterative development cycles.
Given the scale of the platform, strict adherence to the existing government design system was essential. Collaboration ensured that all interaction patterns remained consistent with established standards while still addressing usability improvements within the Roles and Permissions domain.
TOOLS USED
Figma, Government Design System (GDS), Atlassian (Jira/Confluence), Microsoft Teams

KEY DECISIONS
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Simplified multi-layered permission structures into clearer, step-based interaction flows to reduce cognitive load
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Prioritized transparency in role definitions and access scopes to minimize ambiguity for regulated company users
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Ensured all interface patterns aligned with the existing government design system to maintain cross-platform consistency
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Integrated accessibility best practices in accordance with government digital standards (GDS)
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Balanced user clarity with regulatory compliance requirements, preserving system integrity while improving usability
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Strengthened documentation and prototype clarity to support efficient cross-team implementation
OUTCOME
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Delivered a clearer and more structured Roles and Permissions experience within a regulated B2G platform
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Improved transparency around access control and responsibility boundaries for enterprise users
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Maintained full alignment with government design system standards and accessibility requirements
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Contributed to smoother collaboration across multidisciplinary teams within a complex public-sector environment

NETWORK RAIL - Digital Twin 3D Training System
ROLE
Creative Designer - UX/UI & Immersive Systems
CONTEXT
The Digital Twin 3D training platform for Network Rail was already in development when Atos / Eviden assumed responsibility for its continuation and refinement. I joined the project during this transition phase, contributing to the evolution and optimization of the application’s UI/UX within an established technical framework.
The platform simulated real railway infrastructure and equipment, enabling employees to train in realistic operational scenarios within a 3D environment. Users were required to interact with complex systems and respond appropriately to specific equipment-based situations, reinforcing procedural accuracy and safety awareness through immersive simulation.
A critical aspect of the design process involved understanding real-world railway equipment and operational workflows in order to accurately reflect them within the digital environment. The objective was to ensure that the interface supported realistic interaction patterns while remaining intuitive, structured, and aligned with enterprise standards.
CHALLENGE
Joining the project mid-development introduced both technical and design complexity. The application had already been established within a 3D engine environment, requiring refinement rather than reinvention. The challenge was to improve interface clarity, consistency, and usability without disrupting existing system architecture or development momentum.
Designing within a spatial 3D simulation environment required a different approach from traditional 2D platforms. Interface elements needed to coexist with immersive surroundings without overwhelming users or obstructing interaction. Users were required to engage with realistic railway equipment in scenario-based situations, making precision, clarity, and contextual awareness critical to the experience.
A key challenge involved understanding real-world operational procedures and equipment behavior to ensure digital interactions accurately reflected physical processes. The interface had to support decision-making in specific operational scenarios while maintaining intuitive navigation and minimizing cognitive load. Additionally, alignment between 2D design workflows and Unity implementation required optimization to ensure consistency and efficiency across the design-to-development pipeline.
FOCUS
3D simulation UX, spatial UI systems, equipment-based interaction design, design-to-engine workflow alignment
TIMELINE
Jul 2022 - Feb 2024
RESPONSABILITIES
I was responsible for refining and evolving the UI/UX of the Digital Twin 3D training platform, ensuring the interface supported realistic operational scenarios while maintaining clarity within an immersive environment. The objective was to enhance usability, consistency, and visual coherence without disrupting the existing technical architecture or development workflow.
My work included immersive interface design, spatial interaction refinement, and the development of structured UI systems optimized for integration within Unity. A key aspect of the process involved understanding real-world railway equipment and operational procedures to accurately translate them into intuitive digital interactions. This ensured users could navigate scenario-based training modules with precision and contextual awareness while maintaining alignment with enterprise branding standards.
In addition to interface structure, I designed motion elements, animations, and graphic assets that enhanced clarity and feedback within the 3D environment. These included UI animations, sprite-based components, and visual refinements that improved responsiveness and engagement without overwhelming the immersive experience. I also worked on strengthening the workflow between Figma and Unity by refining component structures and export logic, supporting more efficient implementation and improved consistency across development cycles.
COLABORATION & WORKFLOW
The project was delivered within a distributed, cross-functional team including developers in India and the Netherlands, alongside scrum masters, business stakeholders, and client representatives in the UK. Coordination across time zones required structured communication and clear alignment throughout development cycles.
We operated within an agile framework, with regular sprint ceremonies and review sessions to support iterative refinement. Microsoft Teams was used for daily communication, while Atlassian (Jira and Confluence) supported task tracking and documentation. Close collaboration with developers ensured seamless translation of interface designs into the Unity environment.
TOOLS USED
Figma, Unity, Blender, Adobe Creative Suite, Atlassian (Jira/Confluence), Microsoft Teams

KEY DECISIONS
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Prioritized interface clarity within a 3D spatial environment, ensuring UI elements supported immersion without obstructing interaction
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Aligned digital interactions with real-world railway equipment procedures to reinforce realism and training accuracy
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Introduced structured UI patterns and guidelines to improve consistency across modules within the Unity environment
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Applied motion and animation selectively to enhance feedback and responsiveness without increasing cognitive load
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Strengthened the Figma-to-Unity workflow by refining component structures and export logic to improve implementation efficiency
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Balanced modernization of the interface with existing technical constraints to avoid disrupting development continuity
OUTCOME
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Improved visual consistency and usability across the Digital Twin training platform
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Enhanced clarity in scenario-based interactions, supporting more intuitive navigation within immersive environments
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Established reusable UI patterns that streamlined ongoing development within Unity
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Contributed to a more cohesive and professional interface aligned with enterprise and client standards
